This is 3ds Max's user interface it is simple it is organised into 3 tab sections on the right has the creation tab and motion tab these tabs are made to handle the model creation and lighting
the top bar is the tool bar these are for being able to navigate and adjust around the interface
unit 52 and 67
Thursday, 1 May 2014
Thursday, 24 April 2014
UDK
today we were using unreal engine as a 3D game engine and this is the process we did
we started by choosing a time of day I had chosen to use a night scene for this
unreal has a weird way to navigate though the environment it pan hold right click to zoom you use the mouse wheel and to rotate hold left click this is something if you will be using this engine you will need to be able to get used to the navigation system
I then played the level from current location after building the scene you can go around the area to as you are a character in 1st person view
we then built a brush and made an addition with thisbrush
we played from there to see if it worked
we then made subtractions to this block to make doors for the building
we then built the lighting so we can run the game
we used the content browser to add textures to the building

I added a texture that was intended to create a futuristic jail
we built it again to be able to run the game
this is what it looked like after
Thursday, 20 March 2014
construct 2D engine making a game
this is my characters idle animation
here is my character running animation
Here is the final version of the game
I started my game by creating a background and sprites
I created a text function and a score instance
I then set it up in the corner
I created the graphics for the game
I created the graphics for the game
I then imported the sprites to be able used for the level and set up the layout now the layout is done it is time to code the game
1st bit of code I made was to make the players spawn point was the same and make the blocks move to the right 5 pixels per tick
I made the scoring add 10 score per tick that the character is on screen
here I made it so when the character jumps onto the enemy head it will kill the enemy
Here I had added A alternative movement system of w. is up a is left .d is right
this is when I added the power ups so when you had collided with the character the power up will active and the power up will destroy itself
I made the second power up to work like a time slow effect
and the 1st to add 1000 to the points
lastly I had made a end screen and a reply buttton so the was no need to keep refreshing
I had done this by making a second layout and a 3rd for into and I made sprites so when clicked take to a different layout
Thursday, 13 March 2014
Game engine report
What is a game engine?Games engines are software that have been created to be able to build and run games.most game engines try to make it as easier for the designers to be able to create games.
Unity:

Simplicity
Unity is a simple game engine by simple I mean its user friendly it has a wide variety as to what it will allow you to make a high quality game can be made by a beginner as much as an expert can.
3-D and 2-D
Unity is a good engine for 3-D games as well as a 2-D engine this ability to be able to make games for both of these versions of a game or you can do both 2-D with 3-D assets
As a game engine this is very effective because this gives you the freedom to be able to create any kind of game.

Rigid body
Rigid bodies are a built in function that turns an object into a solid object and applies physics to the object that affects the objects positioning in the game such as gravity and mass that will affect the rate in which it falls at. This rigid body also allows the engine to detect the collisions with objects for example let’s say I had a sphere and a wall if I put a rigid body on the ball and a collision mesh I can make the sphere bounce back after it hits the wall
Coding
One thing that make unity stand out so much is the fact that its coding languages that are built in to the game engine these are c++/c#, JavaScript, boo this is a wide variety to what kind of script that can be used soon
As these coding languages are quite different so more people will be able to do the essential requirements to make the game that they want to be able to make

Multi-platform
unity is different from most game engines when it comes to changing platform the engine has a built in code that changes it from 1 console to another or even mobile depending if the platform can handle the game
Unity supports the following platforms IOS, Android, windows, blackberry, windows phone, browser, apple, Linux, ps3, Xbox 360 and WiiU hopefully in the near future there will be even more platforms such as ps4, xbox1.

Limitations
One of the main limitations is that it relies on its community to be able to get script for the game for example if you don't know how to programme the game you would need to rely on the unity community to be able to create the game
another on a similar note is the debug system if multiple errors occur it will say one thing will be the error but when that is fixed another bug will occur this will happen again and again until the code has gained extra lines.
Unreal game engine:

Pre-scripted code
A large advantage to U.D.K is that it has multiple built in codes this means that the chances of needing to do coding is less likely however if you do need to do coding there is code to be able to do the functions in the
engine already. so you will be able to click and add a code to an object for example lets say if I want to make an ai shoot every 30 seconds I can select the ai and programme it to do so every 30 seconds.
built-in assets meshes and scenes
in a similar to the pre-scripted code the game engine also has built in objects and assets this is good because the game doesn't need to be place holders all the time because there is objects accessible at any time
limitations
Unreal game engine is an engine that can only create games in 3D this is a limitation that make unreal a little less popular however its reputation as a 3D game engine is well known .
It also does't have access to many coding languages in place of the standard coding program it allows you to use the built in code
It requires a large amount of people to work on the one game for example a standard game can take up to 2 years to make a game that works correctly
Conclusion
In the future I will be more likely to use unity the reason behind this is unity has a more options when it comes to what can be used to be able to create the game however most of the assets have to be made before hand unless you make place holders. UDK has some benefits as well such as everything required is already in the game however because it will need many people to create a game the chances of me using it in the future is low.
Unity:
Simplicity
Unity is a simple game engine by simple I mean its user friendly it has a wide variety as to what it will allow you to make a high quality game can be made by a beginner as much as an expert can.
3-D and 2-D
Unity is a good engine for 3-D games as well as a 2-D engine this ability to be able to make games for both of these versions of a game or you can do both 2-D with 3-D assets
As a game engine this is very effective because this gives you the freedom to be able to create any kind of game.
Rigid body
Rigid bodies are a built in function that turns an object into a solid object and applies physics to the object that affects the objects positioning in the game such as gravity and mass that will affect the rate in which it falls at. This rigid body also allows the engine to detect the collisions with objects for example let’s say I had a sphere and a wall if I put a rigid body on the ball and a collision mesh I can make the sphere bounce back after it hits the wall
Coding
One thing that make unity stand out so much is the fact that its coding languages that are built in to the game engine these are c++/c#, JavaScript, boo this is a wide variety to what kind of script that can be used soon
As these coding languages are quite different so more people will be able to do the essential requirements to make the game that they want to be able to make
Multi-platform
unity is different from most game engines when it comes to changing platform the engine has a built in code that changes it from 1 console to another or even mobile depending if the platform can handle the game
Unity supports the following platforms IOS, Android, windows, blackberry, windows phone, browser, apple, Linux, ps3, Xbox 360 and WiiU hopefully in the near future there will be even more platforms such as ps4, xbox1.
Limitations
One of the main limitations is that it relies on its community to be able to get script for the game for example if you don't know how to programme the game you would need to rely on the unity community to be able to create the game
another on a similar note is the debug system if multiple errors occur it will say one thing will be the error but when that is fixed another bug will occur this will happen again and again until the code has gained extra lines.
Unreal game engine:
Pre-scripted code
A large advantage to U.D.K is that it has multiple built in codes this means that the chances of needing to do coding is less likely however if you do need to do coding there is code to be able to do the functions in the
engine already. so you will be able to click and add a code to an object for example lets say if I want to make an ai shoot every 30 seconds I can select the ai and programme it to do so every 30 seconds.
built-in assets meshes and scenes
in a similar to the pre-scripted code the game engine also has built in objects and assets this is good because the game doesn't need to be place holders all the time because there is objects accessible at any time
limitations
Unreal game engine is an engine that can only create games in 3D this is a limitation that make unreal a little less popular however its reputation as a 3D game engine is well known .
It also does't have access to many coding languages in place of the standard coding program it allows you to use the built in code
It requires a large amount of people to work on the one game for example a standard game can take up to 2 years to make a game that works correctly
Conclusion
In the future I will be more likely to use unity the reason behind this is unity has a more options when it comes to what can be used to be able to create the game however most of the assets have to be made before hand unless you make place holders. UDK has some benefits as well such as everything required is already in the game however because it will need many people to create a game the chances of me using it in the future is low.
Thursday, 13 February 2014
rendered city shots
this is the 1st renders of the city
In this angle the main purpose is to show the height of the buildings
this is the 2nd more zoomed out render of the city
in this shot the main importance of this to show the cars and the layout
3rd is the city middle
here to suggest the city used to be on the ground until ripped from the earth (contextual reason)
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