Thursday, 24 April 2014

UDK

today we were using unreal engine as a 3D game engine and this is the process we did 
we started by choosing a time of day I had chosen to use a night scene for this 

unreal has a weird way to navigate though the environment it pan hold right click to zoom you use the mouse wheel and to rotate hold left click this is something if you will be using this engine you will need to be able to get used to the navigation system  
I then played the level from current location after building the scene you can go around the area to as you are a character in 1st person view


we then built a brush and made an addition with thisbrush 

we played from there to see if it worked 
we then made subtractions to this block to make doors for the building


we then built the lighting so we can run the game 


we used the content browser to add textures to the building
                                   
                                     
I added a texture that was intended to create a futuristic jail

we built it again to be able to run the game 

this is what it looked like after 

                                     












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