PREPRODUCTION BLUEPRINT
Title: The pre-historic future
Engine/Software 3DS max, Unity, Photoshop,
STEP 1: IDEA
Idea: You are a scientist that spends a day out with your wife and child then a storm brew you managed to get them to safety until a few moments later you get struck by lightning and you are sent back in the time.
You end up in the prehistoric time and you discover a weapon to defend yourself from dangers nearby till you make it to footsteps that leads to a volcano
You discover that your son from the future has progressed on your research and with it discovered a way to travel through time
Unfortunately he was so surprised by the fact you were alive and he was prepared to kill you due to the fact that he thought you left him by choice
Tries to kill you with explosions and lava that he controls with his equipment
After you defeat his you beat some sense into him he apologizes and you notice a temperature increase and look at the sky noticing a meteor you tell your son to prep him to destroy the meteor and he throws you to the future he came from
Stand Alone game environment
Software:
Description: This game is about triggering a series of events to be able to return to the present and if you make the wrong choices they will affect your story
STEP 2: SETTINGS, THEME AND LOCATION
Environment Setting: pre-historical / future 2070
The themes are involving the following: dinosaurs, active volcanos, extinct plantation, lava hot, Primal, flying cities, futuristic, hot colors in the volcano scenes
Key Locations:
Flying city, Pre-historic continent, science lab, volcano (inside)
Dessert with a time machine
Theme:
Time war, Family, Science, Time-travel, robots /Mecha, sentinels, ruler’s mad science
STEP 3: PROJECT PURPOSE
I Want to Create:
A series of stand-alone environments that involve going back to the past and future by a series of events and you have to resolve issues that you run into for example you have just been sent back into the past and you have to find a way of surviving and this make you need to find shelter and you discover a weapon on the floor triggering the next event
I Want to Learn or Improve:
My skills that I want to improve are to be able to create more assets, and ideas that improve the games
Know more about pre-historic eras so I can create this game as well as to be able to look at the futuristic aspects to this game
Such as robotics and floatation
I Want the Player to Experience the Following:
I want the player to be able to experience what it would be like to live in both the period of the future and pre-historic times creating a contrast between both the times that you travel to and struggle to survive the eras you live in whilst having brutal twists of fate.
Another thing I want the player to experience a heartfelt story where the player gets a connection to the character and experience the feelings what the character feels
STEP 4: FEATURES
Features List:
The game features the following:
An emotional story
A survival situation
3 weapons to choose from sword, hammer or a bow
Each location has a new series of events
Hack and slash involving robots and dinosaurs the dinosaurs will splash blood and gore whereas the robots will oil the amount that is shown will depend on the type of dinosaur and robot such as if a giant Mecha robot was slashed at a leg joint oil that can cover an entire skyscraper will come out but if you kill a simple sweeper bot it will only use a drop of oil
Boss fights such as a mad scientist, Megalodon, T-Rex, pterosaur, future dictator and his council, Mech master
And 2 hidden bosses that are robot dinosaurs which are prototypes to the sentinel robots that escaped 1 being a T-Rex and the other a stegosaurus
Ideology that is heavily scientific based environment and lifestyle
Time travel in a portable machine
STEP 5: PHOTO/VIDEO REFERENCE AND RESEARCH
Photo Reference:
3 eras in dinosaur pre-historic history
Robots
Floating devices
Futuristic
Theme parks
Weapons
Classic weapons
STEP 6: STORY
Story:
The main character is a male /female who is a parent spending the day with the family and as it turns out there is a storm brewing and when the storm starts to occur and you have to get your kid and partner to the safest palace possible but when they get to the car you get hit by lightning , as a result of this you are sent back in time to prehistoric times and you find the materials to create a weapon such as obsidian gold and copper near by the volcano after venturing to the volcano when you reach the volcano designated you find that there is a lab there and tit turns out the scientist running the lab is your son from the future and when you fight him you realize he has gone insane. You are put in a situation or kill or be killed by him ,
When you defeat him you see that he followed on your research and used it to time travel and he used the heat energy from a volcano but he discovered that a super volcano spouting magma rather than lava will send you to the future the way the travel work was the temperature of the volcano’s lava will travel you to the time equivalent to the temperature Fahrenheit and the machines recreate the effect from the storm when you go through the machine and it sends you to the future, the entire city is ran by robots rather than people every
other person has a form of robotic to them and you find where your partner is they are older by 20 years since you last saw them they was in deep depression without you and they still love you. When the ruler of the era finds out that you are there you are summoned to his presence and during that time your partner is being killed however a server lets out that the robots were just sent you panic and rush to their side when you get there they are slowly dying in a blind rage you go to kill the evil ruler and you defeat him but there was nothing you could do at this point you are alone as a ruler of this new era that you know nothing about and you go back to the location of the lab to your surprise the lab is still intact and the machine is there allowing you to free roam the times that were there.
STEP 7: SET PIECES
Scripted Events
Level Design / Stand Alone Game Environment:
What do you want to showcase? What do you want the player, viewer and/or designer to experience?
2 stand-alone game environments
1st is the entire planet in the dinosaur eras the creatures will vary depending on the scene in these scenes I want the player to see dinosaurs in their eras , raw materials ,lush vegetation, arrays of aquatic creatures forging weapons from these materials
2nd is the future city in the sky this city is huge and floating because its floating this makes the robots sizes less limited in the area I want the player to see armed-robots the robots are self-energized from mini transformers that boost the volts in the machine buildings of weird shapes from curves and twisty buildings to tall skyscrapers the weapons that you get in this location are more energy based they provide shields from projectiles so classic melee weapons are the best to use Merchants selling the weapons and gear to improve the stre3ngth of the character.
Set Pieces:
Define a set of set pieces (scripted events) that will add interactivity, atmosphere and believability to the environment.
STEP 8: FOCAL POINT
Focal Point/s
The focal points in my game are the fact that the city is electric powered self-sufficing flying city which has the full city functioning on a giant generator allowing it to fly the robots has such a variety that you get 50 different looking robots weather similar functions or complete opposite
The pre-historical eras will stand out by being the vast lush era that has a wide range of scopes. That will be able to be remembered by the way how the landscape shape to give to illusion of size in addition to the dinosaurs will be able to be petted if they are herbivores but the carnivores will make you want to run as fast as you can
Then to confirm the originality at the end of the game you can make some bosses fight each other with the power of the time machine or even fight them both at the same time with your weapon that gets stronger as you do with an XP system
STEP 9: VISUAL DEVELOPMENT
Style Reference:
The style will vary between a clean and slick white futuristic city ran by science and a rough dirty lush green hot and steamy jungle which is primal the style is ran by a sheer contrast to create the visual feel of being in the game
Color Palette:
Environment Colors:
Lighting:



Level Design
TOP DOWN LAYOUT
the triangle with the box on it is the building with the bulletin board
buildings that are connected are skyscrapers
and the squares are standard size buildings
The level design is basic but its layout is still able to show the citys placement and serve as a blue print for the location
STEP 11: LISTS
Everything List:
Robot
Church
Car parks
Floating cars
Floating city base
Central building with giant electronic bullet board
People
bridges
a road
street lamps
animals
rock
grass
clean white metal with blue stripes
rusty metal
fur
tree bark
tree leaf
water
lava
glass
Air swooshes for cars
Robotic camera scanning Giant steps Automatic doors Sounds of a floating citiesVolcanoesWarping soundKeys pressing Dinosaur roars Egg crack
Production List:
Robot
Church
Car parks
Floating cars
Floating city base
Central building with giant electronic bullet board
bridges
a road
Props/Assets List:
Robot
Church
Car parks
Floating cars
Floating city base
Central building with giant electronic bullet board
People
bridges
a road
street lamps
animals
Texture/Material Quality List
rock
grass
clean white metal with blue stripes
rusty metal
fur
tree bark
tree leaf
water
lava
glass
Audio List:
Air swooshes for cars
Robotic camera scanning
Giant steps
Automatic doors
Sounds of a floating cities
Volcanoes
Warping sound
Keys pressing
Dinosaur roars
Egg crack