here is how we the start of the tool box we made a box
and inset and extruded it inwards
I then made 2 cylinders in the back of the bolts

we then made another box on top of it and make 2 pivot points in the box
add the texure to the model it should be messy at this point
after that a uw unwrap and select the whole object and open the editor
select all the poly's of the objects
we then arrange the texture to the sides for the assets
then we added a quickly made tool and animated it to open and show the the box opening and shutting







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